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Flipcraft

Flipcraft is a tiny first-person voxel sandbox for the Flipper Zero — a pocket "Minecraft" rendered in true 3D on the 128x64 1-bit screen. You walk through a procedurally generated world, chop trees, dig for coal and iron, smelt ingots and glass in a furnace, craft tools and weapons at a crafting table, build with placed blocks, stash loot in chests, tame a wolf and try to survive creepers and your own dynamite.

Worlds are generated from a text seed in four sizes, from 128x128 up to 1024x1024 blocks, with forests, deserts, ravines and ore veins; the same seed produces the same terrain at any size. Everything persists on the SD card — the world itself, your inventory, health, and the contents of every chest and furnace — and any number of worlds can be created, renamed and deleted from the menu.

Features

  • Real-time 3D first-person renderer, 17 block types
  • Seed-based world generation: forests, deserts, ravines, coal and iron ore
  • 3x3 crafting: pickaxes, axes, shovels and swords in wood / stone / iron tiers, plus shears, crafting table, furnace, chest and dynamite
  • Furnace smelting: iron ingots and glass, fueled by coal or wood
  • Creatures: sheep, tameable wolves and exploding creepers
  • 8 hearts of health, fall damage, apples to heal, respawn on death
  • Chest storage, world saves in .fcw files on the SD card

Donation

Service Remark QR Code Link
Boosty Boosty Support the project
Boosty donation QR code
boosty.to/apfxtech/donate
YooMoney YooMoney RU payments only
YooMoney donation QR code
yoomoney.ru/fundraise/1IV33POM6H4.260711

Screenshots

Controls

World

  • Up / Down: move forward / backward
  • Left / Right: turn left / right
  • Ok + Up / Down: look up / down
  • Ok + Left / Right: select previous / next hotbar slot
  • Ok short press: place block, use the targeted station, or attack the creature in front of you
  • Ok long press: mine or break the targeted block; on a wild wolf: tame it (costs 2 apples)
  • Back short press: jump
  • Back long press: open inventory

Aiming at creatures is forgiving: any creature in the middle half of the screen counts as targeted, no pixel-perfect crosshair needed. Blocks still require the exact crosshair.

Menus

  • Up / Down / Left / Right: move cursor
  • Ok: pick up, place, or take output
  • Ok + arrow: drop one held item per slot crossed
  • Back: close menu

System

  • Ok + Back: quit (bug press first "OK")

Creatures

Three species roam the world. Sheep are common; wolves and creepers are equally rare. Every creature has 2 HP: any sword kills in one hit, bare hands or tools in two. A hurt creature flashes inverted for about a second. Creatures are not saved with the world.

  • Sheep (passive). Grazes, flees when hit. Drops an apple (meat).
  • Wolf (neutral). Leaves you alone until you hit it, then it bites back (1 heart per bite). Wolves hunt sheep and creepers on their own: against a creeper a wolf bites and springs away, but sometimes it lingers too long playing and the blast takes both - the duel is roughly 50/50. Drops an apple (meat).
  • Creeper (hostile). Stalks you from up to 6 blocks. Next to its target it freezes, flashes and swells for ~2 seconds, then explodes: a 3x3x3 crater, chests and furnaces are destroyed with their contents, and anyone within 2.5 blocks - you included - loses ~90% of max health. Run more than 4 blocks away to disarm it. Drops gunpowder on any death, exploded or slain.

Taming

Hold Ok on a wild wolf while carrying at least 2 apples: the apples are consumed and the wolf becomes yours. A tamed wolf never bites you, follows you everywhere and guards you: it still pounces on sheep and creepers by itself, but never strays further than 3 blocks from you.

Dynamite

Craft: 1 sand + 1 gunpowder side by side (any order, horizontal or vertical) = 1 dynamite. Stacks like any material.

  • Place it like a normal block; it is harmless until lit.
  • Ok short press on a placed dynamite lights the fuse: it flashes for about 3 seconds (falls if unsupported), then explodes exactly like a creeper.
  • The explosion ignites any adjacent dynamite with a short random delay - line up charges for a chain reaction.
  • Ok long press breaks an unlit dynamite back into the item.