Ard Drivin - racing game for Flipper Zero
  • C++ 65.3%
  • C 34.7%
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2026-02-21 22:10:16 +03:00
.github/workflows (REPO): workflow test2 2026-02-06 13:16:26 +03:00
game (AUDIO): use system flag, del eeprom 2026-02-21 22:10:16 +03:00
lib (AUDIO): use system flag, del eeprom 2026-02-21 22:10:16 +03:00
package/screenshots (REPO): Appstore 2026-02-07 21:34:22 +03:00
application.fam (REPO): Appstore 2026-02-07 21:34:22 +03:00
APPSTORE.md (REPO): Appstore 2026-02-07 21:34:22 +03:00
CHANGELOG.md (REPO): Appstore 2026-02-07 21:34:22 +03:00
Drivin.png (REPO): workflow test 2026-02-06 13:13:15 +03:00
LICENSE.txt (REPO): workflow test 2026-02-06 13:13:15 +03:00
main.cpp (AUDIO): use system flag, del eeprom 2026-02-21 22:10:16 +03:00
manifest.yml (REPO): Appstore 2026-02-07 21:34:22 +03:00
README.md (REPO): Appstore 2026-02-07 21:34:22 +03:00

FlipperDrivin

'Ard Drivin' is an Arduboy racing game

Coding: Rem Graphics: LP Port: apfxtech

Technical info so far:

  • Game runs at a constant rate of 67 frames per second
  • Rendered in 3 colors: black, gray, white
  • Grayscale is achieved by flickering quickly between black and white, and also alternating the dithering pattern, so it looks more stable. The resulting grayscale is almost perfectly stable, except for a sort of visible subtle scanline glitch
  • Sprite scaling (pre-rendered scaled sprites, to be precise)
  • Sound (using ArduboyTones library)
  • It uses Arduboy2 lib, although most of the drawing routines have been written from scratch
  • Custom font!
  • png to Arduboy conversion made using Processing 3

Original

rveilleux ard-drivin

Link on Arduboy.com: http://community.arduboy.com/t/ard-drivin-is-coming/3178