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Ard Drivin - racing game for Flipper Zero
- C++ 65.3%
- C 34.7%
| .github/workflows | ||
| game | ||
| lib | ||
| package/screenshots | ||
| application.fam | ||
| APPSTORE.md | ||
| CHANGELOG.md | ||
| Drivin.png | ||
| LICENSE.txt | ||
| main.cpp | ||
| manifest.yml | ||
| README.md | ||
FlipperDrivin
'Ard Drivin' is an Arduboy racing game
Coding: Rem Graphics: LP Port: apfxtech
Technical info so far:
- Game runs at a constant rate of 67 frames per second
- Rendered in 3 colors: black, gray, white
- Grayscale is achieved by flickering quickly between black and white, and also alternating the dithering pattern, so it looks more stable. The resulting grayscale is almost perfectly stable, except for a sort of visible subtle scanline glitch
- Sprite scaling (pre-rendered scaled sprites, to be precise)
- Sound (using ArduboyTones library)
- It uses Arduboy2 lib, although most of the drawing routines have been written from scratch
- Custom font!
- png to Arduboy conversion made using Processing 3
Original
rveilleux ard-drivin
Link on Arduboy.com: http://community.arduboy.com/t/ard-drivin-is-coming/3178